Anime and Manga Youth Culture

Meo, Analia Lorena (2014). Otaku mode: representación del soft power japonés y las prácticas de producción y consumo de fanáticos del manga y el anime en la animación Outbreak company. Frikiloquio. I Coloquio de Humanidades y Ciencias Sociales sobre culturas y consumos freaks (FFyL-UBA)

Cultural Studies / Japanese Studies / Multiculturalism / Intercultural Communication / Social Sciences / Japanese Language And Culture / Japanese Anime / Social and Cultural Anthropology / Comic Book Studies / Mass Communication / Manga and Anime Studies / Modern and Contemporary Japan / Social Media / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Manganese / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Japanese Animation / Mass Communication and New Media / Mass Communications / Ciências Sociais / Ciências Humanas / Interculturalidad / Manga / Culturas Juveniles / Animación sociocultural / Japon / Ciencias Sociales / Anime / Filosofía de la Cultura, Interculturalidad / Anime and Manga Youth Culture / Anime Studies / Journalism And Mass communication / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cultural Industry / Industrias Culturales / Comunicação, Identidade, Cultura Pop Japonesa / Facultad de ciencias politicas y sociales / Estereotipos / Ciencias de la Comunicación / Japanese Mass Media / Otaku culture / LOS OTAKUS Y EL ANIME / Interculturalidade / Japanese culture. Anime and manga. / Metodos Cualitativos Ciencias Sociales / Facultad de Ciencias Humanas / Animacion / Industrias Culturales Audiovisuales / Políticas culturales / Anime and Psychology / Cultura Otaku Guatemala / Multiculturalidad, interculturalidad y Educación Inclusiva / Animacion Sociocultural / Anime, Spirituality, Japanese Mythology / Otaku / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Japan Otaku / Mangá / Softpower / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Interculturalidad / Diversidad / Ciencias Sociales Y Humanidades / Faculdade De Ciências Sociais / Animación Japonesa / Anime Manga / Manga and Anime / Popularity of Japanese Animation / Animación Cultural / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Japanese Language And Culture / Japanese Anime / Social and Cultural Anthropology / Comic Book Studies / Mass Communication / Manga and Anime Studies / Modern and Contemporary Japan / Social Media / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Manganese / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Japanese Animation / Mass Communication and New Media / Mass Communications / Ciências Sociais / Ciências Humanas / Interculturalidad / Manga / Culturas Juveniles / Animación sociocultural / Japon / Ciencias Sociales / Anime / Filosofía de la Cultura, Interculturalidad / Anime and Manga Youth Culture / Anime Studies / Journalism And Mass communication / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cultural Industry / Industrias Culturales / Comunicação, Identidade, Cultura Pop Japonesa / Facultad de ciencias politicas y sociales / Estereotipos / Ciencias de la Comunicación / Japanese Mass Media / Otaku culture / LOS OTAKUS Y EL ANIME / Interculturalidade / Japanese culture. Anime and manga. / Metodos Cualitativos Ciencias Sociales / Facultad de Ciencias Humanas / Animacion / Industrias Culturales Audiovisuales / Políticas culturales / Anime and Psychology / Cultura Otaku Guatemala / Multiculturalidad, interculturalidad y Educación Inclusiva / Animacion Sociocultural / Anime, Spirituality, Japanese Mythology / Otaku / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Japan Otaku / Mangá / Softpower / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Interculturalidad / Diversidad / Ciencias Sociales Y Humanidades / Faculdade De Ciências Sociais / Animación Japonesa / Anime Manga / Manga and Anime / Popularity of Japanese Animation / Animación Cultural / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture

Meo, Analia Lorena (2014). Representación de la mirada del Otro en la animación japonesa La encrucijada de un laberinto extranjero. (Corporación para el Desarrollo Educativo -CIDE-, Ed.) Revista de Investigación Silogismo, 1(13), 102-109. Bogotá. ISSN 1909-955X - E ISSN: 2422-0736

Japanese Studies / Japanese Language And Culture / History of Japan / Japanese Anime / Anthropology of Japan / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Interculturalidad / Manga / Animación sociocultural / Cultura Popular / Representaciones Sociales / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Alteridad / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Manga Anime / Anime and Psychology / Otaku / Reading Manga, drawing anime, watching science fiction / Anime History / Post World-War II Anime / Otaku Subculture / Japan Otaku / Otredad / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Animación Japonesa / Anime Manga / Manga and Anime / Anime and manga studies / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Interculturalidad / Manga / Animación sociocultural / Cultura Popular / Representaciones Sociales / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Alteridad / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Manga Anime / Anime and Psychology / Otaku / Reading Manga, drawing anime, watching science fiction / Anime History / Post World-War II Anime / Otaku Subculture / Japan Otaku / Otredad / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Animación Japonesa / Anime Manga / Manga and Anime / Anime and manga studies

Wired - Weird. La volatilización del cuerpo en \'Serial Experiments Lain\'.

Japanese Anime / Manga and Anime Studies / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Anime and Psychology / Anime History / Post World-War II Anime / Japanese Animes / Animê / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Anime and Psychology / Anime History / Post World-War II Anime / Japanese Animes / Animê

Meo, A. L. (2015). Animación japonesa. Industrias culturales, medios masivos de comunicación y productos de la cultura pop nipona en Revista Questión Vol. 1, N° 45 pp 358-372. La Plata. ISSN 1669-6581

Japanese Studies / Japanese Language And Culture / Popular Culture / Japanese Anime / Mass Communication / Manga and Anime Studies / Modern and Contemporary Japan / Japanese / Pop Culture / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Comunicacion Social / Comunicación y cultura / Manga / Animación sociocultural / Japon / Cultura Popular / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Medios de Comunicación / Industrias Culturales / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Nihongo / Otaku / Anime History / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Japanese Animes / Cultura Pop Japonesa / Animación Japonesa / Manga and Anime / Otaku/Fan culture / Manga and Anime Studies / Modern and Contemporary Japan / Japanese / Pop Culture / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Comunicacion Social / Comunicación y cultura / Manga / Animación sociocultural / Japon / Cultura Popular / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Medios de Comunicación / Industrias Culturales / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Nihongo / Otaku / Anime History / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Japanese Animes / Cultura Pop Japonesa / Animación Japonesa / Manga and Anime / Otaku/Fan culture

Capelli, F.; Genoud, G. y Meo, A. L. (2015). Mostrar el indecible. La muerte, el mal, lo sobrenatural y sus representaciones. XI Jornadas de Sociología. Facultad de Ciencias Sociales, Universidad de Buenos Aires. 13 al 17 de julio. ISSN 2469-1585

Mythology And Folklore / Japanese Studies / Mythology / Japanese Language And Culture / Japanese Anime / Manga and Anime Studies / Ancient myth and religion / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Comunicacion Social / Comunicación y cultura / Animación sociocultural / Representaciones Sociales / Anime / Anime and Manga Youth Culture / Anime Studies / Industrias Culturales / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Industrias Culturales Audiovisuales / Novelas / Anime History / Audiovisuales y animación / Animación Japonesa / Bruno Bettelheim - Psicoanalisis de los Cuentos de Hadas / Cuentos De Hadas / Japanese Mythology / Animación Cultural / Manga and Anime Studies / Ancient myth and religion / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Comunicacion Social / Comunicación y cultura / Animación sociocultural / Representaciones Sociales / Anime / Anime and Manga Youth Culture / Anime Studies / Industrias Culturales / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Industrias Culturales Audiovisuales / Novelas / Anime History / Audiovisuales y animación / Animación Japonesa / Bruno Bettelheim - Psicoanalisis de los Cuentos de Hadas / Cuentos De Hadas / Japanese Mythology / Animación Cultural

Comiqueando. Martín Fernández Cruz y Andrés Accorsi (Productores). (13 de agosto de 2015). El podcast de Comiqueando. Programa N° 72 “Anime”. Invitada: Analia Lorena Meo. Duración: 1h. 46 mins.

Japanese Studies / Japanese Language And Culture / Japanese Anime / Manga and Anime Studies / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Japanese Animation / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Anime and Psychology / Animacion Sociocultural / Anime History / Post World-War II Anime / Japanese Animes / Animación Japonesa / Anime Manga / Manga and Anime / Japanese culture. Anime and manga / Yaoi and Shojo Manga/Anime / Japanese Animation / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Anime and Psychology / Animacion Sociocultural / Anime History / Post World-War II Anime / Japanese Animes / Animación Japonesa / Anime Manga / Manga and Anime / Japanese culture. Anime and manga

Meo, A. L. (2015). El cuerpo cyborg en el manga “Mardock Scramble”. Cyberpunk, comunicación y tecnología.Congreso Latinoamericano de Comunicación. Preguntas, abordajes y desafíos contemporáneos del campo comunicacional. 30 años de recorridos. (FCS-UBA) ISBN 978-987-3810-21-3

Japanese Studies / Technology / Japanese Language And Culture / Popular Culture / Japanese Anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Manga / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cyborgs / Comunicação, Identidade, Cultura Pop Japonesa / Cyberpunk, Internet Studies / Japanese pop culture / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / Cultura Pop Japonesa / Cyberpunk anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Manga / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cyborgs / Comunicação, Identidade, Cultura Pop Japonesa / Cyberpunk, Internet Studies / Japanese pop culture / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / Cultura Pop Japonesa / Cyberpunk anime

(2015) La traducción y distribución del hentai, la animación pornográfica japonesa

Translation Studies / Japanese Anime / Translation theory / Manga and Anime Studies / AVT (Translation Studies) / Yaoi and Shojo Manga/Anime / Translation / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Traduction audiovisuelle / Traducción e interpretación / Japanese culture. Anime and manga. / Traducción Audiovisual / Anime History / Hentai / Hentai Studies / Yaoi and Shojo Manga/Anime / Translation / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Traduction audiovisuelle / Traducción e interpretación / Japanese culture. Anime and manga. / Traducción Audiovisual / Anime History / Hentai / Hentai Studies

Manual Jovenes Emprendedores Generan Ideas de Negocio1

Anime and Manga Youth Culture / Animestalking

Meo, A. L. y Del Vigo, G. A. (2016). Órdenes de Interrumpir la construcción. El hombre como obstáculo para el progreso capitalista en Revista Questión Vol. 1, N° 49, pp. 488-497. La Plata. ISSN 1669-6581.

Japanese Studies / Japanese Language And Culture / Japanese Anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / El Cyberpunk / Japanese Animes / Cultura Pop Japonesa / Ohtomo Katsuhiro / Animación Japonesa / Anime Manga / Manga and Anime / Japnese Studies / Modern and Contemporary Japan / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / El Cyberpunk / Japanese Animes / Cultura Pop Japonesa / Ohtomo Katsuhiro / Animación Japonesa / Anime Manga / Manga and Anime / Japnese Studies

Meo, A. L. (2015). Cyber City Oedo 808: entre humanos, máquinas y criminalidad. La visión cyberpunk del anime. Frikiloquio II Coloquio de Humanidades y Ciencias Sociales sobre Culturas y Consumos Freaks. Facultad de Filosofía y Letras (UBA).

Japanese Anime / Cyberpunk / Manga and Anime Studies / Japan / Cyberpunk and steampunk / Smart City / Tecnologia / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / El Cyberpunk / Smart City / Tecnologia / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / El Cyberpunk

(2016) Cita en \"Cine de animación, campo fértil para la imaginación\" (Yoshua Oviedo, 2016).

Translation Studies / Animation / Animation Theory / Japanese Anime / Manga and Anime Studies / AVT (Translation Studies) / Yaoi and Shojo Manga/Anime / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / Japanese culture. Anime and manga. / Animacion / Satoshi Kon / Anime History / Dessins Animés / AVT (Translation Studies) / Yaoi and Shojo Manga/Anime / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / Japanese culture. Anime and manga. / Animacion / Satoshi Kon / Anime History / Dessins Animés

Genoud, G.; Meo, A. L. y Capelli, F. (2016). De la vida, la muerte y otras trivialidades en Revista Questión Vol. 1, N° 50, pp. 75-89. La Plata. ISSN 1669-6581.

Sociology / Japanese Studies / Death / Death Studies / Japanese Language And Culture / Japanese Religions / Literature and cinema / Japanese Anime / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Death and Burial (Archaeology) / Cinema / Yaoi and Shojo Manga/Anime / Cinema Studies / Comunicacion Social / Anime / Anime and Manga Youth Culture / Anime Studies / Muerte / Japanese culture. Anime and manga. / Anime History / Japanese Religions / Literature and cinema / Japanese Anime / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Death and Burial (Archaeology) / Cinema / Yaoi and Shojo Manga/Anime / Cinema Studies / Comunicacion Social / Anime / Anime and Manga Youth Culture / Anime Studies / Muerte / Japanese culture. Anime and manga. / Anime History

(2016) La traducción, fansubbing y distribución del hentai, la animación pornográfica japonesa

Japanese Studies / Translation Studies / Japanese Language And Culture / Animation Theory / Japanese Anime / Manga and Anime Studies / Japan / Pornography / Yaoi and Shojo Manga/Anime / Translation / Pornography Studies / Traductologie / Traducción / Pornification Culture, Sexualisation Culture, of Children and Young People, Porn Chic, Pornography / Traduction / Child Pornography / Anime / Porn Studies / Anime and Manga Youth Culture / Anime Studies / Traducción e interpretación / Japanese culture. Anime and manga. / Anime History / Post World-War II Anime / Hentai / Dessins Animés / Hentai Studies / Manga and Anime Studies / Japan / Pornography / Yaoi and Shojo Manga/Anime / Translation / Pornography Studies / Traductologie / Traducción / Pornification Culture, Sexualisation Culture, of Children and Young People, Porn Chic, Pornography / Traduction / Child Pornography / Anime / Porn Studies / Anime and Manga Youth Culture / Anime Studies / Traducción e interpretación / Japanese culture. Anime and manga. / Anime History / Post World-War II Anime / Hentai / Dessins Animés / Hentai Studies

RED IBEROAMERICANA DE INVESTIGADORES EN ANIME Y MANGA

Japanese Studies / Japanese Philosophy / Japanese Literature / Japanese Language And Culture / Japanese Linguistics / Japanese Religions / History of Japan / Japanese Anime / Anthropology of Japan / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese Cinema / Japanese Art / Japanese Buddhism / Japanese / Pre-Modern Japan / Fan Studies / Japanese education / Fan Cultures / Modern Japanese Literature / Fandom / Japanese Literature and Culture / Modern Japanese History / Online Fandom / Japan / Fan Theory and Culture / Japanese politics / Japanese Culture / Contemporary Japanese Literature / Teaching Japanese as a Foreign Language / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Japanese Art History / Meiji Japan / Edo-period Japan / Otaku studies / Japanese Language / Tokugawa Japan / Japanese Foreign Policy / critical thinking in Japan / Manga / Japan Studies / Animación sociocultural / Japon / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Greater Mekong Sub Region and Japan / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / Sino-Japanese relations / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Literatura Japonesa / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / CONTENT ANALYSIS OF ANIME / Manga Anime / Anime and Psychology / Cultura Otaku Guatemala / History of Japanese Language / Ver Anime / Historieta / Graphic Novels and Anime in Language Teaching / Otaku / Reading Manga, drawing anime, watching science fiction / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Mangá / Educación En Japón / Comparación Japón Y España / Japanese Animes / Mas Anime / Cultura Pop Japonesa / Animê / Mangas and Anime / EL crecimiento económico de Japón / Animación Japonesa / Anime Manga / Japones / Manga and Anime / Animación Cultural / Filosofia Japonesa / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Anime Drangon Ball Z / Animación / Animacion 3D / Japanese culture. Anime and manga / Sexualization in Anime and Video Games / Anime Y Manga / Japanese Religions / History of Japan / Japanese Anime / Anthropology of Japan / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese Cinema / Japanese Art / Japanese Buddhism / Japanese / Pre-Modern Japan / Fan Studies / Japanese education / Fan Cultures / Modern Japanese Literature / Fandom / Japanese Literature and Culture / Modern Japanese History / Online Fandom / Japan / Fan Theory and Culture / Japanese politics / Japanese Culture / Contemporary Japanese Literature / Teaching Japanese as a Foreign Language / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Japanese Art History / Meiji Japan / Edo-period Japan / Otaku studies / Japanese Language / Tokugawa Japan / Japanese Foreign Policy / critical thinking in Japan / Manga / Japan Studies / Animación sociocultural / Japon / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Greater Mekong Sub Region and Japan / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / Sino-Japanese relations / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Literatura Japonesa / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / CONTENT ANALYSIS OF ANIME / Manga Anime / Anime and Psychology / Cultura Otaku Guatemala / History of Japanese Language / Ver Anime / Historieta / Graphic Novels and Anime in Language Teaching / Otaku / Reading Manga, drawing anime, watching science fiction / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Mangá / Educación En Japón / Comparación Japón Y España / Japanese Animes / Mas Anime / Cultura Pop Japonesa / Animê / Mangas and Anime / EL crecimiento económico de Japón / Animación Japonesa / Anime Manga / Japones / Manga and Anime / Animación Cultural / Filosofia Japonesa / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Anime Drangon Ball Z / Animación / Animacion 3D / Japanese culture. Anime and manga / Sexualization in Anime and Video Games / Anime Y Manga

(2016) Mención en «El arte en los confines»: días de debates e intercambios».

Translation Studies / Japanese Anime / Translation theory / Manga and Anime Studies / Translation and Interpretation / Yaoi and Shojo Manga/Anime / Translation / Videogames / Audiovisual Translation / Otaku studies / Traducción / Films / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Fansubbing / Traduction audiovisuelle / Otaku culture / LOS OTAKUS Y EL ANIME / Traducción e interpretación / Japanese culture. Anime and manga. / Histoire de la traduction / Satoshi Kon / Otaku / Traducción Audiovisual / Anime History / Teoría De La Traducción / Dessins Animés / Videogames Localisation / Fandubbing / Videogame Translation / Yaoi and Shojo Manga/Anime / Translation / Videogames / Audiovisual Translation / Otaku studies / Traducción / Films / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Fansubbing / Traduction audiovisuelle / Otaku culture / LOS OTAKUS Y EL ANIME / Traducción e interpretación / Japanese culture. Anime and manga. / Histoire de la traduction / Satoshi Kon / Otaku / Traducción Audiovisual / Anime History / Teoría De La Traducción / Dessins Animés / Videogames Localisation / Fandubbing / Videogame Translation
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